A Gameplay: Translation, Definition and Analyses of Structure

Авторы
I. S. Kudryashov
This article proposes the detailed research of difficulties with the
term «gameplay» which plays an important role in game studies. This term is
not easy to translate because of several reasons and it makes difficult to define
it. Our research of this reasons allow us to criticize some of the previous translations and definitions. Translation of the gameplay as a gaming process or playability cannot used as valid approach, instead of them we claim interpretation of
gameplay as an organization of game’s components. After this we suggest a new
one, based on videogame`s main element (rules and confines). Consideration of
the gameplay’s and game`s elements lead us to conclusion about two processes
forming gameplay: one of them aimed on playability of this videogame, another – on the interesting of the fictional world of the game or its element. In conclusion we present several examples of usage of these concepts to understand
some aspects of reception and design of videogames.
DOI
10.25205/2307-1737-2020-2-427-440
Аннотация

This article proposes the detailed research of difficulties with the
term «gameplay» which plays an important role in game studies. This term is
not easy to translate because of several reasons and it makes difficult to define
it. Our research of this reasons allow us to criticize some of the previous translations and definitions. Translation of the gameplay as a gaming process or playability cannot used as valid approach, instead of them we claim interpretation of
gameplay as an organization of game’s components. After this we suggest a new
one, based on videogame`s main element (rules and confines). Consideration of
the gameplay’s and game`s elements lead us to conclusion about two processes
forming gameplay: one of them aimed on playability of this videogame, another – on the interesting of the fictional world of the game or its element. In conclusion we present several examples of usage of these concepts to understand
some aspects of reception and design of videogames.

Keywords
game studies, videogames, gameplay, playability, game, af- fordance, game element, rules, scenario, classification of games

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A Gameplay: Translation, Definition and Analyses of Structure С. 427–440. DOI 10.25205/2307-1737-2020-2-427-440